![]() Yeah, the upgrades and the Balsaz rescues are "save"-specific and you only have one which gets overwritten during level-select in which case the game considers it to be a "new game" also. What do I do with the coins? I found a locked gate near the top of the first level - is it related? Originally posted by kalirion:Wait, is that what the "S" coins do then? Will replaying levels on level select work for unlocking the ending? I found the "S" coin in the first level, but didn't know what to do with it, so went and killed the plant monster without seeing any sign of the drone dude. ![]() So for example if you unlock levels 1-4 and buy an upgrade during level 1, you won't have it if you use level select to play level 3 without playing level 2 with that upgrade first (and hopefully buy an additional upgrade there.) I assume the same holds for rescuing the drones. So where is the drone dude? And can Level Select be used to rescue him and buy stuff from the shops or do these need to be done in a full playthrough from start to finish without level select?Įdit2: Figured out by testing - if you get an upgrade during a level select, it can only be accessed if you play the next level. What do I do with the coins? I found a locked gate near the top of the first level - is it related?Įdit: Ok, based on other posts those are apparently the shops. ![]() Wait, is that what the "S" coins do then? Will replaying levels on level select work for unlocking the ending? I found the "S" coin in the first level, but didn't know what to do with it, so went and killed the plant monster without seeing any sign of the drone dude. ((Fixed the typo on previous post, since I found the End-screen-text within the gamefiles alongside with the credits that's a lot of names credited.)) If I did remember something incorrectly, feel free to correct me. Hardcore: Starting Lives 1, Checkpoints don't heal Normal: Enemies more resilient (+1-hit required), Checkpoints Heal, Lives Heal and give extra life, starting lives 9 Easy: Unlimited Lives, Checkpoints Heal, Lives Heal, almost all enemies die with a single shot Main differences between difficulties are following: So make sure to beat the stage once you get an upgrade. But the spent money is lost and won't be refunded if you are unable to complete the stage after purchasing an upgrade. This both works for and against you: You can keep amassing a sum without a worry of losing it for next upgrade. I for example used numerous amounts of continues on Final Zone while still retaining the upgrades (but lives always were reseted back to 1, of course).Īlso your score / cash won't be reseted after using a continue. I got an upgrade on zone 1, using continue on zone 2 and I still keep the upgrade. The game is (fortunately) surprisingly forgiving since there's unlimited amount of continues.Īlso if you had completed a stage/zone with an upgrade, you'll keep it regardless how many continues you use afterwardsĮ.G. In many ways that represents the artistic struggle, incarnate.If you're achievement hunting, I recommend beating the game on Hardcore with full weapon-upgrade-set, since that mode unlocks achievement for all difficulties. My interpretation of something I can not fully define. What you have here is basically a creative individual's attempt to re-create something that he does not fully understand. I don't come anywhere near the elegance of a Mitsuda, but my heart was in the right place. I did not end up a musical wizard by the end, but these are some of the first baby steps I have taken in a long musical career to really understand some of the high level song writing concepts I have been hearing in video games for so long. In an attempt to better place myself in the mind set of composers on that caliber, I actually attended 2 months of piano lessons while writing this soundtrack, where I essentially talked to the instructor about theory for the duration of each lesson. I knew that I did not inherently possess all of the music theory IQ to effortlessly float between keys like the reference tracks we were tossing back and forth, such as those from composer Yasunori Mitsuda (Chrono Trigger and Xeno Gears etc). This was the first time I was unleashed on the RPG genre, and I can not state enough how much of a joy it was to write. I grew up playing games with music like this for so long, and a huge reason why I am even involved in game audio at all is because of the impact of the scores in those games. In a lot of ways this was a dream project for me. As we discussed what we wanted Odd Realm to sound like, it became increasingly clear that I was almost given the green light to do my best impression of that era of music, and that's exactly what I tried to do. From the very onset, the developer and I had discussed our affinity for the soundtracks heard in the 16 and 32bit JRPGs of the past.
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